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What We Did

Season 8 VFX


44 million viewers, per episode

400% Growth from Season 1 with 12M viewers average


Most Emmy Awards for a Drama Series

Current Record Holder with 59 wins out of 160 nominations


Outstanding Visual Effects & CGI Effects

Visual Effects Society Awards

The epic TV series, adapted from the "A Song of Ice and Fire" novels by George R.R. Martin, revolutionized television by bringing high fantasy into the mainstream with complex narratives, moral ambiguity, and mature themes that attracted a diverse audience beyond traditional fantasy fans. Its cultural impact was immense, with iconic characters like Jon Snow and Daenerys Targaryen becoming staples of pop culture. The show set a new standard for television with its cinematic quality and high production values, rivaling big-budget films. Financially, it was a massive success for HBO, generating billions in revenue and attracting a global audience that grew each season, culminating in over 44 million viewers per episode in its final season. As one of the last shows to spark widespread "water cooler" conversations about each new episode, Game of Thrones became a cultural phenomenon that united viewers in shared anticipation and discussion. It also became the most awarded drama series in Emmy history, winning 59 Primetime Emmy Awards. Its popularity led to the development of spin-offs like House of the Dragon, and despite its controversial ending, the series remains a cornerstone of modern television, contributing significantly to the "Golden Age of Television" and leaving a lasting mark on pop culture. It's hard to find anyone who hasn't seen or been exposed to Game of Thrones over the past decade. For everyone involved in the show, delivering a product with high production value and top-notch craftsmanship was crucial. The team, composed of talented creatives at the peak of their careers across all departments, took great pride in the opportunity to help tell this story - many of us became fans ourselves. One of the biggest challenges we faced was coordinating and managing teams and production assets across the globe. This was especially true in the visual effects department, where we handled thousands of shots that needed to be distributed to companies worldwide for VFX work by artists and then recompiled into fully finished cuts. Large databases ensured that every frame of video from the episodes was properly cataloged for visual effects and various post-production stages in our workflow. Unlike other television series, Game of Thrones was built different; bringing huge, cinematic stories at a scale and quality never seen before on the small screen.

Game of Thrones

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